![]() Casting/channeling a damaging/harmful spell counts as an attack (spells with attacks, spells with saves, and spells with neither such as Magic Missile are all considered attacking the target if they do damage or cause harm). All 3 familiars that you mention lose their invisibility when they attack as per their ability. PCs and creatures need to adhere to the restrictions on their invisibility imposed by the ability that grants it. There is not a general rule about losing invisibility when you attack. ![]() Imps and Quasits do not lose it for casting non-attack spells (which do not require concentration). Is this the case?Īlso, if a specific spell requires an attack roll, does using them for it count as them making an attack for the purpose of losing the invisibility?Īll of the Pact of the Chain familiars lose invisibility when they attack. Going off of these, it would appear that being used as a touch spell conduit "as if it had cast the spell" doesn't make the Imp or Quasit lose their invisibility. (Their Monster Manual entries only differ by saying "concentration ends (as if concentrating on a spell)." Anything the invisible quasit is carrying or wearing is invisible as long as it remains in contact with the quasit. Invisibility, the quasit turns invisible until it attacks or uses Scare, or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible as long as it remains in contact with the imp. ![]() the imp turns invisible until it attacks or until its concentration ends. However, the Imp and Quasit also turn invisible but their entries are casts a spell", I'm sure a DM could easily rule that it then turns visible. I added the Monster Manual and Player's Handbook both as references because the stat entries are identical, and neither of them ever state that a Sprite has spells it can cast.Ĭombining the "familiar can deliver the spell as if it had cast the spell" with the Sprite's invisibility saying "invisible until it. Anything the invisible sprite is carrying or wearing is invisible as long as it remains in contact with the sprite. Invisibility, The sprite turns invisible until it attacks or casts a spell, or until its concentration ends. If the spell requires an attack roll, you use your attack modifier for the roll. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. (PHB 107)įinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. If you believe that any review contained on our site infringes upon your copyright, please email us.When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. All submitted reviews become the licensed property of Sheet Music Plus and are subject to all laws pertaining thereto.If you have any suggestions or comments on the guidelines, please email us. We cannot post your review if it violates these guidelines.Avoid disclosing contact information (email addresses, phone numbers, etc.), or including URLs, time-sensitive material or alternative ordering information.Please do not use inappropriate language, including profanity, vulgarity, or obscenity. Be respectful of artists, readers, and your fellow reviewers.Feel free to recommend similar pieces if you liked this piece, or alternatives if you didn't.Are you a beginner who started playing last month? Do you usually like this style of music? Consider writing about your experience and musical tastes.Do you like the artist? Is the transcription accurate? Is it a good teaching tool? Explain exactly why you liked or disliked the product.
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